Hi Steve,
The splodges are taken from Motion. In the Content folder of the library (I think).
Here's the low down:
I took 10 minutes of clips and accelerated it to almost match the song duration of 6min 22sec. I then re-spliced the in and out points as speeding up like this can leave almost like transitional frames between different scenes, and re trimmed the interface frames between scenes hence the reason for not speeding up to match exactly the time run of the soundtrack.
Once I had the audio fitting I then just played with the individual clips. Mainly by adjusting their HSL qualities, their sharpness and color. There is also a slight evidence of a canvas texture which I created in PS and then set to V2 on an initial edit and reduced the opacity until it was just detectable.
Exported the whole thing out to Motion and sourced the Earthquake and Strobing filters. Took it back into FCP and then put the main track on V1, the Lightning flashes on V2 and adjusted their composite mode to 'Difference' and then sourced the Blue water like surface from the Liquid category of Textiles in Livetype to V3 and set that as composite mode Overlay. Rendered the whole thing out and voila.......
Quick crash course in crazy banana editing techniques.
Cheers all for the kind words.
Best,
Mark.