Well the issue here isn't smoothcam but the original clip.
Motion blur cannot be compensated for. That is why I always suggest that people shoot at 1/60 or higher and take the noise hit. It's better than motion blurred images.
Another issue is the rotational axis that smoothcam has to compensate for. I don't have access to the original clip so I can't tell if smoothcam needs more tweaking in the rotation setting or if it's CMOS skew, which cannot be corrected.
The SmoothCam engine is pretty much the same. I don't use it much but Shake in my mind has better controls and tweaks, but the FCP 6 version has a more capable functionality with autozoom etc. I've asked before but can't remember what I was told about the plug-in and the port from Shake.
Doesn't matter really... the old addage of garbage in, garbage out applies to video as well. 
I'm speaking in general and not about Simon's clip.