Hey Jeremy,
One of the things I like about the HDR tone-mapping process is the texture introduced into these wooden buildings. Similar to that other shot you posted a while back
It looks like fairly flat lighting, could you have achieved the same result with one image or was there too much DR for one image?
Can you post the original normal exposure?
Jeff
I knew you were gonna ask that! I considered adding the "best' single exposure shot in anticipation, but then figured I'd just wait for you to ask ... 
I'll link to high-rez copies of the HDR and the best single exposure shot - which happens to be the +1 EV and was not actually used to make the HDR.
The light was very flat and the snow was falling hard. This is an example where there is some "hidden" dynamic range/contrast at a very localized level that can easily be "revealed" using something along the lines of Photomatix's "details enhancement" ... Whereas some HDRs can easily be replicated with a graduated filter on the camera or in post as there is a clear split between dark and light areas, in cases like this, with textured surfaces like wood grain and bark (and coral landscapes...), I often get striking results by combining three bracketed exposures. The detail reveled in the wood makes the image pop nicely. I printed an 8 x 10 and the detail just shines. This may end up as a very large print.
I got a pretty good result from the +1 with a bit of work, an exaggerated tone curve and other basic Lightroom tweaks ... but I still like the HDR better. Maybe someone more skilled than I in PS could get a better result from the single exposure than I.
HDR:
"Best" Single (+1 EV):
