If you use Sony Vegas Pro, I established a workflow that overcomes Vegas' import bug for various GH formats, and allows C4K etc. footage to be edited via proxies, even on an ancient computer like mine.
Shooting Technique, Workflow and Editing / Archived topic
How to edit GH4 C4K footage in Sony Vegas Pro on an ancient computer
Started by Nick Hope ·
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How to edit GH4 C4K footage in Sony Vegas Pro on an ancient computer
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That is a hell of a workflow there Nick.
Vegas 12 can handle the GH4's UHD files being imported & used directly on the timeline.
Maybe I should be doing something different but I am using it exactly the same as I was with the HVX200 footage.
Simply dragging the clips from the Hard Drive straight into the Project Media window, then simply dragging them onto the timeline & selecting set parameters to match clip, which gives me a UHD timeline.
I then colour grade using the curves & also cut up the footage I don't want once on the timeline.
What is the advantage of setting the disable resample? Never worked out what that does.......
On another note, I am waiting for the new Asus GX500 laptop with the 4K screen to be released later this year & I will likely upgrade to that.
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Are your UHD files exhibiting the Vegas Pro import bug? What frame rate and container (mov/mp4) are you using? I am seeing the bug with either mov or mp4 C4K files in VP10, and apparently later versions are the same, but I didn't test it with other formats yet. I will.
If there is a mismatch between the framerate of the project and the rendered output, "resample" will blend or interpolate adjoining frames to create the output (I'm not sure if pertains to preview too). If resample is disabled then Vegas will just use existing source frames, which might make the video a bit jumpy. If your source and output are all the same (e.g. 24p or 30p) then it shouldn't make any difference, but it's one of the those things that might make a difference in preview speed. I noticed a big improvement by disabling it when I had a 30p timeline containing 60p footage, even though dropping alternate frames in that scenario should have been simple. Test it in your own scenario. Keep an eye on the frame rate counter under the preview window to see if you're getting full frame rate preview, but remember that Vegas is buffered, so smoothness may improve if you repeatedly play back the same part of the timeline.
Sounds like you've got a fast computer, so the "energy saving" stuff in that workflow might not be as important for you.